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E|A|S (Evolving Asteroid Starships)

E|A|S (Evolving Asteroid Starships)


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ESA Technology Image of the Week: E|A|S (Evolving Asteroid Starships)
Evolving Asteroid Starships project: From creative chaos to interstellar spaceship
Living computers, Mars simulations and DIY Starships: Advancing cross-disciplinary and cross-cultural collaboration
E|A|S video by Joris Putteneers


The hostile and unpredictable environment of deep space requires a new conceptual approach for interstellar flight, one that differs radically from any current design in aerospace. Using biology as inspiration, E|A|S (Evolving Asteroid Starships) explores the concept of starships that physically grow and evolve during their interstellar journey. Resources extracted through asteroid mining are used to 3D print new components of the ship in an endless process of adaptation. A biological life support system based on the European Space Agency’s MELiSSA program is used to keep multiple generations of crew members alive. E|A|S is both a multimedia art installation and a scientific research project, resulting in computer models and research papers.

With special thanks to Arise Wan.







Participating SEADS members

Angelo Vermeulen

Angelo is a space systems researcher, biologist, and community artist. With his multidisciplinary background, he collaborates closely with practicing scientists, while also creating multimedia art installations, and building communities through design and co-creation. In 2013 he was crew commander of the NASA-funded HI-SEAS Mars simulation in Hawaii. Currently he is doing research on interstellar travel at Delft University of Technology. He has lived in many corners of the world, is a TED Senior Fellow, and loves computer games.


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Arpi Derm

Arpi is a software systems engineer at Blue Origin, where she has played a pivotal role in the First Human Flight of the New Shepard rocket. Currently, she is channeling her expertise towards the development of Blue Origin's Lunar Lander, contributing to the goal of landing humans on the moon.

With a decade-long career in software engineering, Arpi brings a multidisciplinary approach to her work. She holds a degree in Astronomical and Planetary Sciences and has accumulated experience in various domains including electronics, hardware, avionics systems, and artificial intelligence.

She is also a big advocate for long-term thinking. She is driven by a single mission: to contribute tirelessly to extending the lifespan of human civilization. Her work is guided by the belief that through sustained efforts, our civilization can indeed find answers to some of the most perplexing questions that the cosmos poses.


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Farshad Goldoust

Farshad is a mathematical modeler, physicist, electronics engineer, systems engineer, policy analyst and R developer. He follows the star-crossed ancient passion of "knowing it all", in this lifetime by striving to capture educated observations in the flask of quantitative models and computer simulations. For a generalist like him, anything with a measurable input and a measurable output is a system, either an electronic circuit (a hard system of free electrons and physical limitations) or a society (a soft system of minds, desires and regulations). He is fascinated by Feynman's quantum electrodynamics (QED), mind and consciousness philosophy, deep space and gravitational waves, Bayesian graphical models and Italian renaissance art. When not working, he’s busy cooking Persian and Italian dishes, painting portraits, playing unpopular video games or looking at his favorite set of astrological charts.


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Nils Faber

Nils is a creative mind who is focussed on turning ideas into reality. He gets his kicks from enabling a better future by providing people and organisations the means to communicate their vision through tangible concepts. Nils co-creates concepts for art installations, academic research and mainstream products through his multidisciplinary skill set. From making initial visualisations throughout 3D modeling and soft- and hardware prototyping to 3D printing functional models, he makes abstract ideas real and tangible. By working on a wide variety of topics, like healthcare, space ecosystems, gaming and fashion, he continually seeks to apply insights across different fields of expertise. Within the SEAD collective Nils has collaborated on Biomodd and E|A|S.


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Joris Putteneers

Joris is an architecture student with a passion for an algorithmic and data-driven approach to architectural systems. He considers himself a computational researcher with an interest in blending architecture, science and biology. After his bachelor thesis in 2017, he started his own studio which specializes in environmental data-driven design, as well as digital fabrication and AR/VR installations. His collaborative mindset led to diverse projects in the US and Europe, including work for MoMa New York and the London Design Festival. Apart from working in his studio and teaching, he has a big fascination for sci-fi, cyberpunk, Aphex Twin, and the Alien and Blade Runner franchises.


visit Joris's page