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Biomodd [LDN5] video | |
Biomodd [LDN5] blog post |
Biomodd [LDN5] was run over a period of 12 months and showcased a range of experiments addressing themes such as e-waste, gaming, permaculture, medicinal plants, interactive sensory experiences and alternative energy. The first of these experiments were presented at TedXLondon: City 2.0. on December 9th 2013.
Louis Rutherford, David Bradshaw, Doug Fraser, Joshua Eiffel, Krishan Nursimooloo, Jennifer Mitchell, Aistė Saulytė, Nemi Gardner, Angelo Vermeulen
Biomodd is a collaborative community-engaged art project that creates new relationships between nature and technology across different cultures around the world. In Biomodd, nature and technology are fused into hybrid interactive art installations. The core idea is the co-creation of experimental systems in which recycled computers and living ecosystems coexist and mutually reinforce one another. The recycled computers are connected into a network that runs a custom computer game. In this game, visitors, plants and other organisms interact in endlessly varying ways. Biomodd is an ongoing series of temporary experiments. It is always being developed on site with local communities, and aims to ignite critical conversations about our ideas on ecology, progress and our technological future.
E-waste is a primary resource for the project. Discarded computers are collected, and the participants learn to dismantle them. Subsequently, functioning computers are built out of the salvaged electronic components. These reconstituted computers are assembled into a local network, connected to the Internet. The heat that is generated by the computers is then used to to boost the growth of plants and other organisms within the physical network. Algae and aquaponics are used to liquid cool computer processors so they can be overclocked and run faster. In later versions of the project, sensors and robotics allowed for even more elaborate interactions between computers and biology.
Once completed, the hybrid network is used to run a customized multiplayer computer game. The Biomodd games thematically tie in with the overarching concepts of the project. They are either based on existing open source games, or are developed from the ground up by local team members. As more exhibition visitors join the virtual game, electronic components heat up, boosting the growth of surrounding plants, including algae. Such radical interdependencies are in fact echoed throughout the entire realization of the project: in the community of artists, scientists and designers who build Biomodd; among the visitors who directly participate in the game; and in the physical components of the installation (including the dependency between hot microprocessors and living chloroplasts).
Biomodd results in living immersive art installations. It opens a science fictional world in which biology and technology merge into idiosyncratic, fully operational hybrid systems. Through the grass-roots approach and the collaboration of culturally diverse teams, Biomodd translates the artistry, imagination and vision of a larger community. In this way, the installation does not only propose a visual artistic experience, but also a vision of a co-created future.
Krishan is a copywriter and media-strategist that worked on the BioModd [LDN5] and Biomodd [LDNw] projects, and is a member of Biomodd [BRG13] in June 2021. He is currently studying his GDL at the University of Law while performing pro bono work at Lawyers for Nature, looking to specialise in Environmental Law, focused on the Rights of Nature and the crime of Ecocide. He is simultaneously launching start-up 'Sustainable Design Experience' agency and network Love Your Mother, which develops purpose-driven advertising, communication and branding for companies, charities and NGOs.
Louis is the London Associate of the SEADS Network and has curated their Biomodd project in London and in European residencies with Supernova and De Warande. In 2015, he graduated with an MSc/Dip in Urban Regeneration from Bartlett College, UCL and continues to link with the university as a Core Associate of PPL PWR. He is Greening Coordinator of Participatory City and also works to install and maintain living walls and roofs across the UK.
Angelo is a space systems researcher, biologist, and community artist. With his multidisciplinary background, he collaborates closely with practicing scientists, while also creating multimedia art installations, and building communities through design and co-creation. In 2013 he was crew commander of the NASA-funded HI-SEAS Mars simulation in Hawaii. Currently he is doing research on interstellar travel at Delft University of Technology. He has lived in many corners of the world, is a TED Senior Fellow, and loves computer games.
Isabelle is an international artist who worked on several large community and public art commissions in Spain, the Netherlands, Germany, Great Britain, Japan and Bosnia Herzegovina. In 2006 the Albertina Museum in Vienna invited her to design a work, and in 2007 she received the Dale Djerassi Fellowship in the U.S. The first time she participated in Biomodd was in Delft to explore possibilities for her hybrid project ‘A watchtower of nothingness’. This project is situated at the crossroads of visual art, architecture, philosophy and empirical science. She also participated in other subsequent Biomodd projects in New York and London. She likes to saunter, and drink champagne.