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Biomodd [ZKM7]

Biomodd [ZKM<sup>7</sup>]


resources

Video Biomodd [ZKM7] intro
Talk GLOBALE: Exo-Evolution: Biomodd [ZKM7]
Talk Life on a Starship: Integration, Evolution and Co-Creation


Biomodd was developed as a public performance during the exhibition Exo-Evolution at ZKM. The exhibition focused on the artistic use of new technologies, and aims to open up views into the future. Exo-Evolution showed a new reality shaped by game-changing technologies, including: 3-D printers and robots, cyborgs and chimeras, molecules and gene pools, synthetic life forms, bionic suits, silicon retinas and artificial tissue, as well as new discoveries in space research, molecular biology, genetics and quantum information science. A community of over 30 artists, designers, architects, gamers, hackers, and biologists transformed a corner of the museum into an open Biomodd lab. This Biomodd explored a cellulaire architecture which made it possible to spatially attach the visual pieces together. During the exhibition visitors could engage in a conversation with the team, make suggestions, or even contribute. The entire lab was displayed throughout the exhibit, while local team members where evolving the installation on a regular basis. Exo-Evolution was part of the GLOBALE initiative of ZKM, a 300-day series of events and exhibits about new art in the digital age

Ansgar Sonntag, Carolin Clausnitzer, Helena Neubert, Helena Palomero, JackMcCrack, Morgane Stricot, Olf, Roland Schaefer, Yutie Lee, Jonathan, Veronika, Maxie Goetze, Philipp Ziegler, Alexis Johnson, Ali Gharib, Amos Egel, Annika Völp, Ansgar Sonntag, Benjamin Fouquet, Billy Bultheel, Carolin Clausnitzer, Christina Vinke, Eva Franz, Jagoda Szmytka, Jan Cordes, Johannes Kern, Jonathan Debik, Kornelius Kinerdmann, Marco Mandaglio, Maren Pfeiffer, Tatjana Roith, Veronika Draexler, Victor Fancelli, Angelo Vermeulen







Biomodd

Biomodd is a collaborative community-engaged art project that creates new relationships between nature and technology across different cultures around the world. In Biomodd, nature and technology are fused into hybrid interactive art installations. The core idea is the co-creation of experimental systems in which recycled computers and living ecosystems coexist and mutually reinforce one another. The recycled computers are connected into a network that runs a custom computer game. In this game, visitors, plants and other organisms interact in endlessly varying ways. Biomodd is an ongoing series of temporary experiments. It is always being developed on site with local communities, and aims to ignite critical conversations about our ideas on ecology, progress and our technological future.

E-waste is a primary resource for the project. Discarded computers are collected, and the participants learn to dismantle them. Subsequently, functioning computers are built out of the salvaged electronic components. These reconstituted computers are assembled into a local network, connected to the Internet. The heat that is generated by the computers is then used to to boost the growth of plants and other organisms within the physical network. Algae and aquaponics are used to liquid cool computer processors so they can be overclocked and run faster. In later versions of the project, sensors and robotics allowed for even more elaborate interactions between computers and biology.

Once completed, the hybrid network is used to run a customized multiplayer computer game. The Biomodd games thematically tie in with the overarching concepts of the project. They are either based on existing open source games, or are developed from the ground up by local team members. As more exhibition visitors join the virtual game, electronic components heat up, boosting the growth of surrounding plants, including algae. Such radical interdependencies are in fact echoed throughout the entire realization of the project: in the community of artists, scientists and designers who build Biomodd; among the visitors who directly participate in the game; and in the physical components of the installation (including the dependency between hot microprocessors and living chloroplasts).

Biomodd results in living immersive art installations. It opens a science fictional world in which biology and technology merge into idiosyncratic, fully operational hybrid systems. Through the grass-roots approach and the collaboration of culturally diverse teams, Biomodd translates the artistry, imagination and vision of a larger community. In this way, the installation does not only propose a visual artistic experience, but also a vision of a co-created future.

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Participating SEADS members

Angelo Vermeulen

Angelo is a space systems researcher, biologist, and community artist. With his multidisciplinary background, he collaborates closely with practicing scientists, while also creating multimedia art installations, and building communities through design and co-creation. In 2013 he was crew commander of the NASA-funded HI-SEAS Mars simulation in Hawaii. Currently he is doing research on interstellar travel at Delft University of Technology. He has lived in many corners of the world, is a TED Senior Fellow, and loves computer games.


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Pieter Steyaert

Pieter Steyaert is an artist and transdisciplinary researcher who explores collaborations within artistic and scientific communities. His work particularly focuses on the context of astrophysics and exoplanets. Pieter is one of the co-founders of SEADS and has worked on a wide range of Biomodd, Seeker and Ēngines of Ēternity projects in Europe, the USA and SE Asia. He leads the development of tools and platforms that support the global SEADS community.

Pieter is fascinated by the possibilities, ethics, and shortcomings of the techno-realm. He shares and explores insights as an educator and researcher. His interests include artificial life, data-driven experience design, and art-science interactions. Pieter conducts research at CHAMELEON, an exoplanet research group which is affiliated with both the University of Antwerp and the University of Copenhagen. His research aims to use artistic methodologies to advance scientific ideation and research.

Links


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Alexis Johnson

Alexis is an artist and social entrepreneur, trained in materials engineering and bioengineering (PhD). Alexis is #morethantrans. Her art practice includes music, installation art and interactive performance using open hardware and software. For her Open Source is a Feminist Practice of Equity. Alexis aims to sensibilize, and generate a positive cultural change in STEM. She believes that it is imperative to invest time, energy and human resources in diversity.


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