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Biomodd [TUDelft3]

Biomodd [TUDelft<sup>3</sup>]


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Belg stopt augmented reality in kunst met planten en pc's
People just show up and start designing
Biomodd [TUDelft3] video


Biomodd [TUDelft3] has been developed at the Delft University of Technology in October 2011. Biomodd [TUDelft3] took place in the context of the inaugural speech of professor Frances Brazier of the Faculty of Technology, Policy and Management. The title of her speech was ‘Shaping Participation: a New Design Paradigm’. The philosophy of Biomodd and TU Delft corresponded well since more and more systems that are developed at the TU Delft have to be able to include participation in their design. Aesthetically, this version has departed from the idea of using a case to enclose the systems in favor of an open-air structure to house the computer and plant systems. A game called “Armagetron Advanced” was run in the computers where the data from the game was fed to a particle-based data visualization and augmented reality system, a first for the Biomodd project. The multinational Biomodd team composed of members from the Philippines, China, Iran, Turkey, Slovenia, Netherlands, Belgium and Mexico build the installation in eleven days.

Ahura Qavami Tehrani, Caroline Nevejan, David Scheper, Everdine de Vreede-Volkers, Frances Brazier, H.R Kraal, Isabelle Smeets, J.H Appelman, N.V Kranenburg, Niels Pluto, Niels van der Pas, S.A Rezaee, Scouts Thila Coloma Raccoon, Y Koc, Pieter Steyaert, Angelo Vermeulen, Tom Van Laere







Biomodd

Biomodd is a collaborative community-engaged art project that creates new relationships between nature and technology across different cultures around the world. In Biomodd, nature and technology are fused into hybrid interactive art installations. The core idea is the co-creation of experimental systems in which recycled computers and living ecosystems coexist and mutually reinforce one another. The recycled computers are connected into a network that runs a custom computer game. In this game, visitors, plants and other organisms interact in endlessly varying ways. Biomodd is an ongoing series of temporary experiments. It is always being developed on site with local communities, and aims to ignite critical conversations about our ideas on ecology, progress and our technological future.

E-waste is a primary resource for the project. Discarded computers are collected, and the participants learn to dismantle them. Subsequently, functioning computers are built out of the salvaged electronic components. These reconstituted computers are assembled into a local network, connected to the Internet. The heat that is generated by the computers is then used to to boost the growth of plants and other organisms within the physical network. Algae and aquaponics are used to liquid cool computer processors so they can be overclocked and run faster. In later versions of the project, sensors and robotics allowed for even more elaborate interactions between computers and biology.

Once completed, the hybrid network is used to run a customized multiplayer computer game. The Biomodd games thematically tie in with the overarching concepts of the project. They are either based on existing open source games, or are developed from the ground up by local team members. As more exhibition visitors join the virtual game, electronic components heat up, boosting the growth of surrounding plants, including algae. Such radical interdependencies are in fact echoed throughout the entire realization of the project: in the community of artists, scientists and designers who build Biomodd; among the visitors who directly participate in the game; and in the physical components of the installation (including the dependency between hot microprocessors and living chloroplasts).

Biomodd results in living immersive art installations. It opens a science fictional world in which biology and technology merge into idiosyncratic, fully operational hybrid systems. Through the grass-roots approach and the collaboration of culturally diverse teams, Biomodd translates the artistry, imagination and vision of a larger community. In this way, the installation does not only propose a visual artistic experience, but also a vision of a co-created future.

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Participating SEADS members

Pieter Steyaert

Pieter Steyaert is an artist and transdisciplinary researcher who explores collaborations within artistic and scientific communities. His work particularly focuses on the context of astrophysics and exoplanets. Pieter is one of the co-founders of SEADS and has worked on a wide range of Biomodd, Seeker and Ēngines of Ēternity projects in Europe, the USA and SE Asia. He leads the development of tools and platforms that support the global SEADS community.

Pieter is fascinated by the possibilities, ethics, and shortcomings of the techno-realm. He shares and explores insights as an educator and researcher. His interests include artificial life, data-driven experience design, and art-science interactions. Pieter conducts research at CHAMELEON, an exoplanet research group which is affiliated with both the University of Antwerp and the University of Copenhagen. His research aims to use artistic methodologies to advance scientific ideation and research.

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Isabelle Smeets

Isabelle is an international artist who worked on several large community and public art commissions in Spain, the Netherlands, Germany, Great Britain, Japan and Bosnia Herzegovina. In 2006 the Albertina Museum in Vienna invited her to design a work, and in 2007 she received the Dale Djerassi Fellowship in the U.S. The first time she participated in Biomodd was in Delft to explore possibilities for her hybrid project ‘A watchtower of nothingness’. This project is situated at the crossroads of visual art, architecture, philosophy and empirical science. She also participated in other subsequent Biomodd projects in New York and London. She likes to saunter, and drink champagne.


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Angelo Vermeulen

Angelo is a space systems researcher, biologist, and community artist. With his multidisciplinary background, he collaborates closely with practicing scientists, while also creating multimedia art installations, and building communities through design and co-creation. In 2013 he was crew commander of the NASA-funded HI-SEAS Mars simulation in Hawaii. Currently he is doing research on interstellar travel at Delft University of Technology. He has lived in many corners of the world, is a TED Senior Fellow, and loves computer games.


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