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Biomodd [MRBw]

Biomodd [MRB<sup>w</sup>]


resources

KIBLIX 2010 MFRU: Waste – Technology Minus
The International Festival of Computer Arts (MFRU) 2010: New Playscapes – Exploring Horizons of Imagination


The Biomodd [MRBw] workshop led by Diego Maranan and Angelo Vermeulen and was part of the KIBLIX Festival and the International Computer Arts Festival in Maribor, Slovenia, 2010. This Biomodd version, that visually resembles an impressive tower, consisted out of computers cases that were stacked in a spiral. The components were mounted on the exterior, turning the interior into the exterior. Within the tower there were seven computers up and running that had a game installed on all of them. Just like previous Biomodd’s an algae-cooled motherboard was an important part. However unlike previous mods, the cooling tubes were suspended above the ground and extended for several meters, encroaching into a gallery space just next to the workshop space. The system for watering plants was built at the top of the tower using syringes and IV drips. An extra component that was featured in this Biomodd was a satellite installation near a window that was composed of two computers, two webcams, a monitor, and a TV. One webcam captured video of the workshop space and sent it to the monitor, which was on the window and was facing the street, so spectators could watch the Biomodd being built live. The other webcam scanned the window ledge in a sweeping motion, monitoring the plants and the computer components on the ledge, and sent the video to the TV, which was facing the workshop space. We also fed the sound of the aerating algae into the TV, giving Biomodd for the first time a sound. The workshop resulted in an installation piece that was exhibited at KIBLA.

Nic Geeraert, Monika Pocrnjić, Maruša Novak, Simon Repnik, Špela Kobal, Simon Sedmak, Miha Horvat, Aleksandra Kostic, Dejan Pestotnik, Angelo Vermeulen, group of 3rd and 4th year students led by Professor Dušan Zidar







Biomodd

Biomodd is a collaborative community-engaged art project that creates new relationships between nature and technology across different cultures around the world. In Biomodd, nature and technology are fused into hybrid interactive art installations. The core idea is the co-creation of experimental systems in which recycled computers and living ecosystems coexist and mutually reinforce one another. The recycled computers are connected into a network that runs a custom computer game. In this game, visitors, plants and other organisms interact in endlessly varying ways. Biomodd is an ongoing series of temporary experiments. It is always being developed on site with local communities, and aims to ignite critical conversations about our ideas on ecology, progress and our technological future.

E-waste is a primary resource for the project. Discarded computers are collected, and the participants learn to dismantle them. Subsequently, functioning computers are built out of the salvaged electronic components. These reconstituted computers are assembled into a local network, connected to the Internet. The heat that is generated by the computers is then used to to boost the growth of plants and other organisms within the physical network. Algae and aquaponics are used to liquid cool computer processors so they can be overclocked and run faster. In later versions of the project, sensors and robotics allowed for even more elaborate interactions between computers and biology.

Once completed, the hybrid network is used to run a customized multiplayer computer game. The Biomodd games thematically tie in with the overarching concepts of the project. They are either based on existing open source games, or are developed from the ground up by local team members. As more exhibition visitors join the virtual game, electronic components heat up, boosting the growth of surrounding plants, including algae. Such radical interdependencies are in fact echoed throughout the entire realization of the project: in the community of artists, scientists and designers who build Biomodd; among the visitors who directly participate in the game; and in the physical components of the installation (including the dependency between hot microprocessors and living chloroplasts).

Biomodd results in living immersive art installations. It opens a science fictional world in which biology and technology merge into idiosyncratic, fully operational hybrid systems. Through the grass-roots approach and the collaboration of culturally diverse teams, Biomodd translates the artistry, imagination and vision of a larger community. In this way, the installation does not only propose a visual artistic experience, but also a vision of a co-created future.

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Participating SEADS members

Angelo Vermeulen

Angelo is a space systems researcher, biologist, and community artist. With his multidisciplinary background, he collaborates closely with practicing scientists, while also creating multimedia art installations, and building communities through design and co-creation. In 2013 he was crew commander of the NASA-funded HI-SEAS Mars simulation in Hawaii. Currently he is doing research on interstellar travel at Delft University of Technology. He has lived in many corners of the world, is a TED Senior Fellow, and loves computer games.


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Diego Maranan

Diego is an artist, academic, and activist who works in the area of human-technology interaction. Through technology research and intermedia artistic practice, he investigates, critiques, and reimagines the relationship between humans and the world we inhabit. He holds a Marie Curie fellowship at Plymouth University; teaches at the University of the Philippines Open University; advises for WeDpro, a feminist nonprofit that empowers marginalized women and youth in the Philippines; and co-founded Curiosity, a Manila-based design strategy firm. As one of SEAD’s core members, Diego worked on an extensive range of Biomodd projects in the Philippines, New York and Europe.


visit Diego's page