MENU
 

   
SEADS /  project / mec10
SEADS



Biomodd [MEC10]

Biomodd [MEC<sup>10</sup>]


resources

MEC10 sketches
Dodonaeus festival aftermovie


For this celebratory edition (it’s has been a decade since Biomodd first emerged) the project set up camp in the iconic Sint-Romboutstoren in Mechelen, Belgium. The installation was co-led by Diego S. Maranan (PH) and Pieter Steyaert (BE). The design of this Biomodd celebrated the magnificent feature of medieval engineering of St Rumbold Tower and the human-machine synergy which made it possible. The visual piece consisted out of three parts that interacted with space in the tower. A local area network [LAN] links all of the computers in this Biomodd installation into a single array. Each computer ran a multiplayer gaming system that was influenced by sensors that measured the conditions of the plants and their surroundings. Visitors were invited to play the game while lying down in the running wheel that had an important function within the tower. The three parts that all had their individual gaming station where connected with one main algae thank. Local Mechelen fungi were occupied in an outdated computer mixed with the hybrid algae that was contained specimens from across New York, Kosovo, Delft, the Philippines and other places where Biomodd installations have been built in the past. The plants that were used in this installation are all described in the “Cruijdeboeck” of Rembert Dodoens. Partners Stad Mechelen, Talentenfabriek Mechelen, ArteNova, FoAM, Erasmus Hogeschool Brussel and University of the Philippines Open University





Biomodd

Biomodd is a collaborative community-engaged art project that creates new relationships between nature and technology across different cultures around the world. In Biomodd, nature and technology are fused into hybrid interactive art installations. The core idea is the co-creation of experimental systems in which recycled computers and living ecosystems coexist and mutually reinforce one another. The recycled computers are connected into a network that runs a custom computer game. In this game, visitors, plants and other organisms interact in endlessly varying ways. Biomodd is an ongoing series of temporary experiments. It is always being developed on site with local communities, and aims to ignite critical conversations about our ideas on ecology, progress and our technological future.

E-waste is a primary resource for the project. Discarded computers are collected, and the participants learn to dismantle them. Subsequently, functioning computers are built out of the salvaged electronic components. These reconstituted computers are assembled into a local network, connected to the Internet. The heat that is generated by the computers is then used to to boost the growth of plants and other organisms within the physical network. Algae and aquaponics are used to liquid cool computer processors so they can be overclocked and run faster. In later versions of the project, sensors and robotics allowed for even more elaborate interactions between computers and biology.

Once completed, the hybrid network is used to run a customized multiplayer computer game. The Biomodd games thematically tie in with the overarching concepts of the project. They are either based on existing open source games, or are developed from the ground up by local team members. As more exhibition visitors join the virtual game, electronic components heat up, boosting the growth of surrounding plants, including algae. Such radical interdependencies are in fact echoed throughout the entire realization of the project: in the community of artists, scientists and designers who build Biomodd; among the visitors who directly participate in the game; and in the physical components of the installation (including the dependency between hot microprocessors and living chloroplasts).

Biomodd results in living immersive art installations. It opens a science fictional world in which biology and technology merge into idiosyncratic, fully operational hybrid systems. Through the grass-roots approach and the collaboration of culturally diverse teams, Biomodd translates the artistry, imagination and vision of a larger community. In this way, the installation does not only propose a visual artistic experience, but also a vision of a co-created future.

more


Participating SEADS members

Pieter Steyaert

Pieter Steyaert is an artist and transdisciplinary researcher who explores collaborations within artistic and scientific communities. His work particularly focuses on the context of astrophysics and exoplanets. Pieter is one of the co-founders of SEADS and has worked on a wide range of Biomodd, Seeker and Ēngines of Ēternity projects in Europe, the USA and SE Asia. He leads the development of tools and platforms that support the global SEADS community.

Pieter is fascinated by the possibilities, ethics, and shortcomings of the techno-realm. He shares and explores insights as an educator and researcher. His interests include artificial life, data-driven experience design, and art-science interactions. Pieter conducts research at CHAMELEON, an exoplanet research group which is affiliated with both the University of Antwerp and the University of Copenhagen. His research aims to use artistic methodologies to advance scientific ideation and research.

Links


visit Pieter's page


Diego Maranan

Diego is an artist, academic, and activist who works in the area of human-technology interaction. Through technology research and intermedia artistic practice, he investigates, critiques, and reimagines the relationship between humans and the world we inhabit. He holds a Marie Curie fellowship at Plymouth University; teaches at the University of the Philippines Open University; advises for WeDpro, a feminist nonprofit that empowers marginalized women and youth in the Philippines; and co-founded Curiosity, a Manila-based design strategy firm. As one of SEAD’s core members, Diego worked on an extensive range of Biomodd projects in the Philippines, New York and Europe.


visit Diego's page


Tanea Tajiri

Tanéa is an independent art & branding project coordinator who grew up in a multi-generational artist family and has a degree in Visual Art and Design Management. She is now pursuing her vision as a freelance mediator who understands and respects the body of thought of an artist and is able to help cultural organizations with strategic choices and project management.

From 2015-2020 she has worked for SEADS as the Speaking Engagement and Community Coordinator. She mediated corporate partnerships to explore concepts of co-creation and alternative leadership in business settings. As a Community Coordinator Tanéa actively grew and supported the SEADS community.


visit Tanea's page


Nassim Versbraegen

Nassim Versbraegen has studied Computer Science (M.Sc.) at the Vrije Universiteit Brussel. He is currently enrolled in a PhD at the Université Libre de Bruxelles, where his research is centered around the genetic origins of rare diseases.


visit Nassim's page


Ann Peeters

Ann has a background in performance arts and has earned her spurs in the Brussels social sector, focusing on playful and engaging language learning techniques, as well as digital inclusion and social innovation.

Until 2018, she coordinated Fablab and Medialab Brussels. Her enthusiasm inspires (young) innovators to explore new technologies and take on (social) challenges, preferably through a co-creation approach.

She currently works at a local Brussels ngo TADA to enlarge impact for a more inclusive society.

She has been involved in several SEADS projects and enjoys the overlap of tinkering and social interaction, as well as the new horizons a transdisciplinary approach offers.

You could also bump into her on a swing dancing event or at a game table. Ann loves Brussels for its diversity and unexpected encounters. Her hidden agenda is somewhat anarcho-feminist.


visit Ann's page


Nils Faber

Nils is a creative mind who is focussed on turning ideas into reality. He gets his kicks from enabling a better future by providing people and organisations the means to communicate their vision through tangible concepts. Nils co-creates concepts for art installations, academic research and mainstream products through his multidisciplinary skill set. From making initial visualisations throughout 3D modeling and soft- and hardware prototyping to 3D printing functional models, he makes abstract ideas real and tangible. By working on a wide variety of topics, like healthcare, space ecosystems, gaming and fashion, he continually seeks to apply insights across different fields of expertise. Within the SEAD collective Nils has collaborated on Biomodd and E|A|S.


visit Nils's page