MENU
 

   
SEADS /  project / mbiomodd
SEADS



[M]Biomodd

[M]Biomodd


In 2009 the [M]Biomodd installation at the Youth for Information Technology Conference was created by some students who participated in Biomodd [LBA2]. They focused on aquaponics, while creating a new design approach for the Biomodd concept. The [M]Biomodd changed it’s visual appearance compared to the Biomodd [LBA2] and became more compact and smaller. It was designed to be able to fit in spaces as small as a 2m x 2m exhibit booth. Much of the distinct features of [LBA2], notably aquaponics, fish and plant species were adopted by the smaller installation. The results went on display in the UP Open University from February to July 2010. After further refinement, the installation was then moved to the 3rd Philippine International Flora and Fauna Green Living Expo in the World Trade Center near the end of July. The Bachelor of Arts in Multimedia Studies and Associate in Arts students in MMS 198 and CWTS were the driving force behind [c]Biomodd throughout 2010.





Biomodd

Biomodd is a collaborative community-engaged art project that creates new relationships between nature and technology across different cultures around the world. In Biomodd, nature and technology are fused into hybrid interactive art installations. The core idea is the co-creation of experimental systems in which recycled computers and living ecosystems coexist and mutually reinforce one another. The recycled computers are connected into a network that runs a custom computer game. In this game, visitors, plants and other organisms interact in endlessly varying ways. Biomodd is an ongoing series of temporary experiments. It is always being developed on site with local communities, and aims to ignite critical conversations about our ideas on ecology, progress and our technological future.

E-waste is a primary resource for the project. Discarded computers are collected, and the participants learn to dismantle them. Subsequently, functioning computers are built out of the salvaged electronic components. These reconstituted computers are assembled into a local network, connected to the Internet. The heat that is generated by the computers is then used to to boost the growth of plants and other organisms within the physical network. Algae and aquaponics are used to liquid cool computer processors so they can be overclocked and run faster. In later versions of the project, sensors and robotics allowed for even more elaborate interactions between computers and biology.

Once completed, the hybrid network is used to run a customized multiplayer computer game. The Biomodd games thematically tie in with the overarching concepts of the project. They are either based on existing open source games, or are developed from the ground up by local team members. As more exhibition visitors join the virtual game, electronic components heat up, boosting the growth of surrounding plants, including algae. Such radical interdependencies are in fact echoed throughout the entire realization of the project: in the community of artists, scientists and designers who build Biomodd; among the visitors who directly participate in the game; and in the physical components of the installation (including the dependency between hot microprocessors and living chloroplasts).

Biomodd results in living immersive art installations. It opens a science fictional world in which biology and technology merge into idiosyncratic, fully operational hybrid systems. Through the grass-roots approach and the collaboration of culturally diverse teams, Biomodd translates the artistry, imagination and vision of a larger community. In this way, the installation does not only propose a visual artistic experience, but also a vision of a co-created future.

more