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Geotrauma Lab

Geotrauma Lab


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Invisible Pavilions
Matera, Padiglioni Invisibili per valorizzare ipogei


Geotrauma Lab engages the visitor into an active dialogue about humanity’s deep future, both on Earth and in outer space. Part architectural integration, part performance piece, it functions as a temporary space where scenarios about the future are being constructed, questioned, and archived. A parasitic architectural structure was built inside the Palazzo Viceconte, starting in one of the exhibition spaces and extending all the way into a centuries-old water cistern. The lower part of the structure inside the water cistern was conceived as a human habitat. During his performance, SEADS artist Angelo Vermeulen lived in isolation in this hypogean space for several consecutive days. When a visitor entered the architectural structure, the artist came up, took a seat opposite him/her, and proposed a series of deep future scenarios. These scenarios ranged from global atmospheric deoxygenation to rebooting human civilization in outer space. The ensuing discussions were recorded and added to a gradually growing archive. While living inside the cistern, the artist was analyzing, transcribing, and printing the ideas that were exchanged. After the performance, the lab was opened to the public.

Partner: Fondazione SoutHeritage

Funding: Matera 2019 European Capital of Culture









Participating SEADS members

Angelo Vermeulen

Angelo is a space systems researcher, biologist, and community artist. With his multidisciplinary background, he collaborates closely with practicing scientists, while also creating multimedia art installations, and building communities through design and co-creation. In 2013 he was crew commander of the NASA-funded HI-SEAS Mars simulation in Hawaii. Currently he is doing research on interstellar travel at Delft University of Technology. He has lived in many corners of the world, is a TED Senior Fellow, and loves computer games.


visit Angelo's page


Nils Faber

Nils is a creative mind who is focussed on turning ideas into reality. He gets his kicks from enabling a better future by providing people and organisations the means to communicate their vision through tangible concepts. Nils co-creates concepts for art installations, academic research and mainstream products through his multidisciplinary skill set. From making initial visualisations throughout 3D modeling and soft- and hardware prototyping to 3D printing functional models, he makes abstract ideas real and tangible. By working on a wide variety of topics, like healthcare, space ecosystems, gaming and fashion, he continually seeks to apply insights across different fields of expertise. Within the SEAD collective Nils has collaborated on Biomodd and E|A|S.


visit Nils's page